
Dead or Alive: Over 25 years of fast-paced 3D fighting, where martial artists clash in counter-heavy combat across interactive arenas from arcade origins to multi-platform spectacle, igniting reflexes, strategy, and competitive intensity.
Dead or Alive 6,produced by Koei Tecmo Games,features fast-paced 3D fighting entertainment with multi-tiered stages that are now both dynamic and critical parts of the competitive experience.
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Dead or Alive 5 Last Round is a fighting game developed. It is the third updated version of the 2012 game Dead or Alive 5, following the 2013 games Dead or Alive 5 Plus and Dead or Alive 5 Ultimate. Dead or Alive 5 Last Round features all the content from Dead or Alive 5 Ultimate, adding new costumes and customizable hairstyles, as well as two new characters and two new stages. The PlayStation 4 and Xbox One versions received upgraded graphics, running at 1080p resolution and 60 frames per second. These two version also use the new game engine called Soft Engine and designed to better depict "softness" of characters' bodies.
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Dead or Alive 5 is a fighting game in the Dead or Alive series. It is the first Dead or Alive game to have a multi-platform release since Dead or Alive 2 as well as the series' first installment that was released for the PlayStation 3. Dead or Alive 5 features guest characters from Sega's Virtua Fighter fighting game series and several new gameplay mechanics, as well as improved graphics and a more realistic visual style than its predecessors. Its plot is set two years after the events of Dead or Alive 4, telling the interrelating stories of various characters in connection to the new DOA tournament and the continuing hunt for Kasumi's evil clone.
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Dead or Alive: Dimensions is a fighting game developed for the Nintendo 3DS. It is the 5th game in the Dead or Alive series and the first to be released on a Nintendo system. Dimensions has 26 playable characters, more than any previous installment in the franchise had to offer, and uses a modified engine of Dead or Alive 4. The story of the game is a brief version of the stories of the previous four main Dead or Alive games. The 3DS's touch screen is used for executing special fighting moves for his or her character, while the top screen is used for displaying the fight.
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Dead or Alive Paradise is a port and a remake of the 2006 game Dead or Alive Xtreme 2 and a part of the Dead or Alive series. It is the first game in the series to be released for the portable game system. It is also the first game in the series not to be developed by Team Ninja. The game expands upon the activities available in the original which consisted of mainly beach-related minigames.
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Dead or Alive Xtreme 2 is a sports spin-off game in the Dead or Alive series and the sequel to Dead or Alive Xtreme Beach Volleyball. The title expands upon the activities available in the original, supplementing beach volleyball with additional beach-related minigames. DOAX2 features a two-week vacation mode, where the player can indulge in a variety of activities. Each day is broken up into three segments (morning, afternoon, and evening), where players can perform a single activity during each. The game puts a strong emphasis on friendship; players must befriend the other girls by buying them gifts they enjoy from the various stores on the island, playing pool-hopping and playing butt battles. Doing so will increase the bond between the two characters.
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Dead or Alive 4 is a fighting game and the fourth major title in the Dead or Alive video game series, its plot following the events of the 2001 title Dead or Alive 3. Dead or Alive 4 features 22 playable characters and many multi-tiered and interactive fighting arenas. DOA4 has a number of updates in reference to previous titles. Characters' move lists have been vastly updated and four new characters have been added to the fighting roster, with returns from a couple of past characters as well. The counter system has been tightened, making the window for counters shorter and more difficult to execute, and the amount of damage that counters inflict has been changed.
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Dead or Alive Ultimate is a compilation fighting game. The compilation contains the Sega Saturn version of Dead or Alive and an enhanced remake of Dead or Alive 2 which utilized the Dead or Alive Xtreme Beach Volleyball graphics engine and offered Dead or Alive 3 game mechanics, new game content, online multiplayer capabilities and the inclusion of Hitomi as a playable character.
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Dead or Alive Ultimate features the original SEGA Saturn version of Dead or Alive as well as a totally redesigned Dead or Alive 2 along with more costumes and more features including the addition of Live! support so the player can take their fight online.
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Dead or Alive Xtreme Beach Volleyball is a beach volleyball game. The game is a departure from the rest of the Dead or Alive series which otherwise consists of fighting games. It also marks the first game in the series to have a Mature rating due to the very revealing swimsuits featured in the game and the suggestive poses the women present themselves in (which can be viewed and zoomed in on from almost any angle, as controlled by the player).
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Dead or Alive 3 is the third installment in the popular fighting series Dead or Alive. Dead or Alive 3 offers a host of new features, including new characters, lighting effects, muscle and clothing movement, interactive environments and more. Players can choose from a variety of new and returning characters to engage in hours upon hours of frenzied fighting. Up to four players can battle it out in multiplayer mode while single-player mode offers many expansive levels to explore.
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Dead or Alive 2 is a fighting game in the Dead or Alive series. The gameplay of DOA2, and all subsequent Dead or Alive games, borrows heavily from the Virtua Fighter series, but makes some key changes that drastically changes the way Dead or Alive is played in comparison to Virtua Fighter. In DOA2, the basis of the entire fighting system is the circular relationship between three types of moves: blows, throws, and holds.The other defining feature of DOA2, aside from blows/throws/holds, is its stun system. In DOA2 many attacks upon hitting will inflict a stun on the opponent. While stunned, the opponent cannot attack, and cannot guard, but they can hold. If the attacker lands a non-knockdown, non-launching attack while the opponent is stunned, the opponent will be re-stunned in a new way, depending on what attack was landed. A major difference between DOA2 and other fighters was in the safety and non-punishability of attacks, both upon hitting and upon being blocked. Most blows in DOA2 can be punished on hit and block by each character's faster throws, making blow-based offense very risky. In addition to the normal rules of juggling, each character also fits into a specific weight category, which affects how the character responds to being launched and being juggled. In DOA2, fights can occur on either water or ice; when a character is on such a surface, all non-knockdown, non-launching attacks will induce a stun on any successful hit. Walls and falls in the middle of stages are everywhere in the game. Many stages are also multi-tiered: to get to other areas of the stage, one character must be knocked off a ledge and fall into the next area. These falls deal usually fairly high damage, but cannot knock the opponent out. Other notable features included introducing CG cutscenes in line with the plot, replacing the original "Danger Zone" areas in stages with fully interactive ones, allowing players to juggle each other into walls, propelling characters from landmarks for more damage.
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