Meeshka's tracking down the family tree...
Meeshka's tracking down the family tree...

Take command of the forces of light, in the Age of Wonders 4: Archon Prophecy Expansion. Join the celestial Archons as they strike back against Urrath’s corrupt forces. Consult the oracles and glimpse the hidden prophecies that shape the fates of the realms, and become the master of your own destiny. Contains a new culture, story content and prophecy events.
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View deals →Restore the Elder Giants to their rightful place as masters of the Astral Sea, in the Age of Wonders 4: Giant Kings Expansion. Explore the ruins of their fallen empire, seek out forgotten crystal magic to empower your armies, and delve for forgotten treasures deep beneath the earth. Contains a new giant ruler type, dwelling and hand crafted regions to explore.
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View deals →Achieve perfection in battle with Age of Wonders 4: Ways of War. Embrace the Oathsworn culture and devote yourself to their warrior's code. Deploy disciplined monks and shadowy assassins. Investigate mysterious happenings that see your fellow Godir replaced by demons and dragons. Lead two new forms for your factions: the hulking Ogrekin or the strong Simians. This content pack contains a new culture, new tomes, new wildlife units and a new type of narrative event chain.
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View deals →The Age of Wonders 4: Eldritch Realms expansion opens portals to realms filled with arcane marvels and unspeakable horrors. New forces threaten the rule of the Godir of Magehaven. New story content, strange monsters, new racial forms, magical realms and locations bring a new dimension to the game.
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View deals →Harness the power of nature in the Age of Wonders 4: Primal Fury content pack. Channel the spirit of your favorite animal with the Primal culture, ride a mammoth or a crocodile into battle, and wield the powers of the Naga lords!
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View deals →The empires of mortals resurge after the devastation brought forth by the Wizard Kings. In Empires and Ashes, players fuse Magic and Steel to unleash devastating war machines to drive the Godir back into the Astral Sea. Includes a new Culture, Tomes, Empire Building options and Story Realm.
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View deals →Embrace the power of the Ancient Dragon Lords, in the Age of Wonders 4: Dragon Dawn Content Pack. From your Dragon Throne, forge empires inhabited by reptilian minions and use draconic magic to evolve your people into dragon hybrids.
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View deals →Rule a fantasy realm of your own design! Explore new magical realms in Age of Wonders’ signature blend of 4X strategy and turn-based tactical combat. Control a faction that grows and changes as you expand your empire with each turn!
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View deals →Age of Wonders: Planetfall is the new strategy game from Triumph Studios, creators of the critically acclaimed Age of Wonders and Overlord series, bringing all the exciting tactical-turn based combat and in-depth 4X empire building of its predecessors to space in an all-new sci-fi setting. Emerge from the cosmic dark age of a fallen galactic empire to craft a new future for your people. Explore the planetary ruins and encounter other surviving factions that have each evolved in their own way, as you unravel the history of a shattered civilization. Fight, build, negotiate and technologically advance your way to utopia, in a deep single player campaign, on random maps and against friends in multiplayer.
Age of Wonders III, like the previous games in the series is a turn-based strategy game set within a high fantasy universe where the player assumes the role of a political-military leader. Gameplay is 4X-based (explore, expand, exploit and exterminate) where players explore the world map, slowly building an empire through colonization, warfare and diplomacy with rival powers. However new to III is the greater addition of role-playing game features, where players must first choose and customize their leader, all options dependant on the player's chosen style of play. There are six available races in the initial release: humans, draconians, high elves, dwarves, orcs, and goblins, all that will determine the race of their empire with each having unique perks and abilities. The leader and empire is further shaped by the choice from skill sets based on traditional RPG classes along with further specializations and skills to select. Each leader class also has access to their own unique units with a distinct visual look based on their corresponding race, each to accommodate their own unique approach to strategy, both in combat and when managing their empire. On release there are six different classes a leader can be. The "Sorcerer" class emphasizes the use of magic for enchantments and summoning powerful units. The "Theocrat" derives from an organized religion based society including zealots followers and the use of holy spells and warriors. The "Rogue" favors less direct approaches to situations, employing stealth, thievery and manipulation aswell as dark magic in diplomacy and warfare. The "Archdruid" channels the power of nature, using it to their advantage by being very self-sufficient and being able to call upon wild creatures. The "Dreadnaught" leads a steampunk styled society, using large industry, machinery and gunpowder-based units like cannons and tanks. Finally the "Warlord" specializes in direct conflict and combat tactics, utilizing effective non-magic based units and abilities. Leaders themselves and separate recruitable hero units will be able to gain experience and level up, while also being able to gain new equipment and powers. Players can also develop their alignment between good and evil based on their player's actions and the cultures the player absorbs into their empire, rather than race like the previous games in the series. Cities themselves provide much of the resources, infrastructure and host to unit recruitment. Independent cities and units not immediately aligned to any player/leader are also present in the world map. Units that come from an unaffiliated city will fight to protect a city's domain, and they won't forget that they're tied to it. Many of these independent settlements aren't cities in the traditional sense, but can be alternative settlements, like a "Giant's Keep" for example. The player can conquer these holdings, which will provide units like a city, or they can absorb them through diplomatic means by paying tribute and diplomatic and/or alignment standing. Quests can also be given to players by independent forces and cities, including but not limited to clearing out wild units, searching for relics and even conquering cities and other holdings. Quests can grant the support of independent forces for player in addition to a reward such as gold or equipment, sometimes with the choice of either given to the player upon completion of the quest. As in the case of the first game in the series, Age of Wonders III offers a story-driven campaign that is playable from two sides, the human-centric Commonwealth Empire and the Court of the High Elves. In addition to the campaign; single-player scenarios, online multiplayer, random map generation and a map editor are also available. The graphics of Age of Wonders III will be presented in 3D instead of the isometric view the series has utilized up to this point.
Age of Wonders II is the wildly anticipated sequel to the award-winning strategy phenomenon. Delivering an invigorating mix of Empire Building, Role-playing, and Warfare, Age of Wonders II brings turn-based strategy to new heights. Awakened to join an immortal group of Wizards in the Circle of Evermore, you must restore balance to a world on the brink of collapse.