
Donkey Kong: Over 43 years of barrel-rolling primate power, where DK's mighty fists pound Kremlings in jungle-swinging platformers from arcade origins to modern side-scrolling brilliance, igniting rhythm, challenge, and banana-fueled adventure.
Donkey Kong Bananza is exclusively on Nintendo Switch 2! Explore a vast underground world—by smashing your way through it! Bash, throw, and climb through just about anything in DK’s brand-new 3D platforming action-adventure game!
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Donkey Kong Bananza
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Help Donkey Kong and Diddy Kong recover their precious banana hoard from the villainous Tiki Tak Tribe in Donkey Kong Country Returns HD for Nintendo Switch! Stomp enemies, blast through barrels, and ride rockets and mine carts (and even Rambi the rhino) in 80 levels across nine worlds. Play the game as it was first designed for Wii, or reduce the difficulty for extra hearts and other goodies to make your journey a little easier. This barrel-blasting adventure is visually enhanced in HD for Nintendo Switch and includes the extra levels from the Nintendo 3DS version! Pass a Joy-Con controller to a buddy and take on the Tiki Tak Tribe as DK and Diddy in two-player local play. Pelt foes with Diddy’s Peanut Popgun and hover using his Barrel Jet, and slam bad guys into submission with DK’s Ground Pound – or just Barrel Roll right through them. Work together to reclaim those bananas by the bunch!
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Donkey Kong Country Returns HD
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Donkey Kong, Diddy Kong, Dixie Kong and Cranky Kong return for the franchise’s debut on Nintendo Switch. This title includes all the fun and challenge of the original game, plus a new beginner-friendly mode that lets players enjoy this critically acclaimed adventure as groovy surfing simian Funky Kong. Funky Kong can double jump, hover, perform infinite rolls and even perform infinite underwater corkscrews. Thanks to his sturdy surfboard, even spikes can’t slow him down. The game launches for Nintendo Switch on May 4.
Donkey Kong Country Returns 3D offers over 70 levels of banana‑hoarding platform action starring Donkey Kong and Diddy Kong. Run, jump, climb, and defeat enemies across diverse environments to reclaim the stolen banana hoard, rebuilt and optimized for portable play on Nintendo 3DS with stereoscopic 3D. This port includes both "Original Mode" (faithful to the Wii release) and an easier "New Mode" with extra items and health, plus an exclusive extra world of eight new levels.
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Under the influence of a group of evil Tikis, the animals of Donkey Kong Island have raided Donkey Kong's banana hoard and stolen his stash of bananas - and being an ape of large appetites he understandably wants them back. Good thing that you are along for the ride. With Donkey Kong Country Returns, Retro Studios brings Donkey Kong back to a banana and platforming hungry public in a new side-scrolling adventure with familiar characters and new levels that reignite the passion players had for the Super NES original and all things Donkey Kong.
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Donkey Kong Barrel Blast is a racing game where the player can handle the selected character using the Wii Remote and Nunchuk, replacing the DK Bongos that initially were to be used. To speed the player must shake the Wii Remote and Nunchuk simultaneously, lift them to jump and use the motion sensor to beat rivals and obstacles and using items, while the character will be guided by the route of the tracks, including curves of automatic. Players can learn to race at Cranky's flight school where Cranky gives 8 lessons on how to play the game, acceleration, use of elements and Wild Move.
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It seems folks love those Mini Mario toys. So much so that the Mario Toy Company has expanded the line to include Mini Donkey Kong, Mini Toad and Mini Peach figures to the series. With all these toys bringing him more money than he knows what to do with, Mario decides to fulfill his lifelong dream and open a theme park called Super Mini Mario World. The opening-day crowd includes Pauline and Donkey Kong, who immediately falls head over heels for the lovely lass. The proud ape tries to show off his Mini DK toy to Pauline, but she picks the Mini Mario toy over his and the jealous Donkey Kong becomes enraged. He smashes the displays, destroys the toys and takes Pauline to the top floor of the amusement park. Players must find Pauline and save the day. Mario vs. Donkey Kong 2 allows players to create their own maps with a new level editor. Once a map is created, players can send it across the world via Nintendo Wi-Fi Connection. Players also can use Nintendo Wi-Fi Connection to download maps created by others, check out a player-ranking system and access special bonuses. These unique features are sure to be a smash hit with puzzle fans everywhere.
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Donkey Kong Country 3 is the Game Boy Advance version of the SNES game "Donkey Kong Country 3: Dixie Kong's Double Trouble!". Although being developed as a port, the game has a different soundtrack composed by the veteran of the series David Wise, new minigames, worlds and overworld map layout.
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Donkey Kong Jungle Beat is a Nintendo GameCube video game featuring the ape Donkey Kong and played with the DK Bongos. It was released in Japan on December 16, 2004, in Europe on February 4, 2005, in North America on March 14, 2005, and in Australia on March 17, 2005. In 2008 and 2009, the game was re-released in the New Play Control! series of revamped Nintendo GameCube titles. This is the first game to be rated E10 by the ESRB.
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Classic NES Series: Donkey Kong is a port of the NES version of the famous arcade game. In Donkey Kong, Jumpman must rescue a damsel in distress, Lady, from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters. The game is divided into three different one-screen stages: 25m, 75m and 100m. The original arcade game had four stages, but the NES version, which this port is based on, lacks the 50m stage.
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K. Rool has kidnapped the Kongs! Can Donkey Kong rescue his friends, reclaim the Golden Bananas and save his homeland from certain doom? Take out some Kremlings with Chunky's Pineapple Launcher or Lanky's Trombone. Float through the air using Tiny's Ponytail Twirl. Even rocket to the sky with Diddy's Jetbarrel!
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Donkey Kong Land III is the last part in the Donkey Kong Land series and was released for the Game Boy by Nintendo in 1997. Fame-and-fortune seekers have flooded Donkey Kong Country in search of the fabled Lost World. Dixie Kong & Kiddy Kong rush through 36 Kong-sized levels of action and adventure. Use your animal friends - Squitter the spider, Squawks the parrot, Ellie the elephant, Enguarde the swordfish and Parry the parallel bird - to help you prove your adventuring skills and find the Lost World before someone else does!
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Donkey Kong Land 2 is the first sequel to Donkey Kong Land for the Nintendo Game Boy and was released in 1996. The story mainly complies to its SNES counterpart; K. Rool kidnapped Donkey Kong, demanding the entire Banana Hoard as ransom, so it's up to Diddy Kong and Dixie Kong to rescue their kidnapped pal. A wild assortment of friendly animals like Rambi the Rhino, Squitter the Spider, Squawks the Parrot, Rattly the Rattlesnake and Enguarde the Swordfish help the two little monkeys in their adventurous mission. Each exciting level is filled with special traps, hidden items and dastardly Kremlings! Prepare yourself for the biggest Game Boy adventure yet!
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Donkey Kong Land is a Jump & Run classic, developed by Rareware and released by Nintendo for the Game Boy in June 1995. Cranky Kong, jealous of all the success Donkey Kong and Diddy Kong have had from Donkey Kong Country on the SNES, challenges the Kongs to beat another adventure on an 8-bit system (Game Boy). As King K. Rool agrees with Cranky and steals the bananas again, Donkey & Diddy Kong set out to go through another adventure!
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After a dark and stormy night, Donkey Kong finds all of his bananas stolen by K. Rool and his reptilian crew of Kremlings! Armed with chest-pounding muscle, mighty barrel rolls, and awesome vine-swinging skills, Donkey Kong and Diddy Kong set out to face their adversaries! Play solo, compete with a friend, or play cooperatively with a friend in over 100 levels filled with collectibles and hidden bonus levels. With the help of Donkey Kong's quirky family, animal friends, and your fast reflexes, our dynamic duo will prove to be an unstoppable force. Time to save those bananas! This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES™, Super NES™ and Game Boy™ Advance. We hope you'll enjoy the new features (including off-TV play) that have been added to this title. See more Virtual Console games for Wii U.
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The Donkey Kong Country Competition Cartridge is a cut-down competition variant of Donkey Kong Country manufactured for use in the Nintendo PowerFest '94 game competition and later featured in the Blockbuster World Video Game Championships II event. Following the end of the later contest, copies of the Competition cartridge were sold in a Nintendo Power subscribers catalogue. Due to its rarity (the back insert states the print run was of 2,500 copies), the game has become a prized collector item. The actual game consists of a few select levels from Donkey Kong Country with the addition of a point counter and a few minor tweaks to encourage scoring, the goal being to score as many points as possible. The tree house and banana cave at the start of Jungle Hijinxs have been disabled and all of the animal tokens in the early levels have been replaced with banana bunches, making it impossible to reach the bonus round without the usage of a cheating device. The player is also given 50 starting extra lives instead of the 5 as in the original game. The game has a time limit of five minutes, which is displayed at the center of the screen. After the allotted time, the game freezes.
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After a dark and stormy night, Donkey Kong finds all of his bananas stolen by K. Rool and his reptilian crew of Kremlings! Armed with chest-pounding muscle, mighty barrel rolls, and awesome vine-swinging skills, Donkey Kong and Diddy Kong set out to face their adversaries! Play solo, compete with a friend, or play cooperatively with a friend in over 100 levels filled with collectibles and hidden bonus levels. With the help of Donkey Kong's quirky family, animal friends, and your fast reflexes, our dynamic duo will prove to be an unstoppable force. Time to save those bananas! This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES™, Super NES™ and Game Boy™ Advance. We hope you'll enjoy the new features (including off-TV play) that have been added to this title. See more Virtual Console games for Wii U.
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What's more fun than a barrel of monkeys? A Donkey Kong double feature! In DONKEY KONG you'll duck barrel bombs and flaming fireballs as you help Mario save his girlfriend Pauline from the clutches of Donkey Kong. In DONKEY KONG JR., you'll join forces with these madcap monkeys to help Donkey Kong Jr. rescue his father from Mario's prison. Are you ready for laughter? You'd better be. Because this double dose of monkey business will have you rolling in the aisles!
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The game features one and two player modes, both of which are single screen. In the first mode, the objective is to enter math answers in order to receive points. These questions include addition, subtraction, multiplication, and division. In the two player mode, two players control two characters as they race to create a math formula to reach the number shown by Donkey Kong, incorporating platform gameplay. The mechanics are similar to Donkey Kong Junior; players climb vines to reach higher areas in order to collect numbers scattered around the area. In order to complete mathematics problems, players must collect at least three things: the first number, the symbol necessary to reach the number shown by Donkey Kong, and the second number. When the game features a high number, such as 66, players must collect multiple numbers and mathematics symbols in order to reach this. For example, players could choose a nine, a multiplication symbol, and a seven, followed by an addition symbol and a three to reach the number 66. The two player game have two different levels, Calculate A and Calculate B. Calculate B is more challanging, not only the goal is a negative number, but giving players the set number.
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Donkey Kong has kidnapped Pauline, and it is up to Mario, the fearless carpenter, to come to her rescue. Throwing fate to the wind, Mario tries desperately to climb the labyrinth of structural beams from the top of which Donkey Kong taunts him. Help our hero ascend the metal structure by dodging an assortment of fireballs, steel beams, and exploding barrels the angry ape hurls at him. Prepare yourself for a never-ending adventure as Donkey Kong takes Pauline away to the next level every time Mario gets to the top. Based on the arcade game of the same name, this classic will keep hardcore and casual gamers entertained for hours. This Donkey Kong port differs from the arcade game, having only three stages instead of four.
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Donkey Kong (Japanese: ドンキーコング, Hepburn: Donkī Kongu) is an arcade game released by Nintendo in 1981. An early example of the platform game genre, the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Mario (originally named Mr. Video and then Jumpman) must rescue a damsel in distress named Pauline (originally named Lady), from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular and recognizable characters. Donkey Kong is one of the most important games from the golden age of arcade video games, and is one of the most popular arcade games of all time. The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to a first-time video game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye, Beauty and the Beast, and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cutscenes to advance the game's plot, and integrating multiple stages into the gameplay. Despite initial doubts by Nintendo's American staff, Donkey Kong succeeded commercially and critically in North America and Japan. Nintendo licensed the game to Coleco, who developed home console versions for numerous platforms. Other companies cloned Nintendo's hit and avoided royalties altogether. Miyamoto's characters appeared on cereal boxes, television cartoons, and dozens of other places. A lawsuit brought on by Universal City Studios, alleging Donkey Kong violated their trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo's victory in the courtroom helped to position the company for video game market dominance from its release in 1981 until the late 1990s (1996–1999).
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Donkey Kong (Japanese: ドンキーコング, Hepburn: Donkī Kongu) is an arcade game released by Nintendo in 1981. An early example of the platform game genre, the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Mario (originally named Mr. Video and then Jumpman) must rescue a damsel in distress named Pauline (originally named Lady), from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular and recognizable characters. Donkey Kong is one of the most important games from the golden age of arcade video games, and is one of the most popular arcade games of all time. The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to a first-time video game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye, Beauty and the Beast, and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cutscenes to advance the game's plot, and integrating multiple stages into the gameplay. Despite initial doubts by Nintendo's American staff, Donkey Kong succeeded commercially and critically in North America and Japan. Nintendo licensed the game to Coleco, who developed home console versions for numerous platforms. Other companies cloned Nintendo's hit and avoided royalties altogether. Miyamoto's characters appeared on cereal boxes, television cartoons, and dozens of other places. A lawsuit brought on by Universal City Studios, alleging Donkey Kong violated their trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo's victory in the courtroom helped to position the company for video game market dominance from its release in 1981 until the late 1990s (1996–1999).
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Donkey Kong (Japanese: ドンキーコング, Hepburn: Donkī Kongu) is an arcade game released by Nintendo in 1981. An early example of the platform game genre, the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Mario (originally named Mr. Video and then Jumpman) must rescue a damsel in distress named Pauline (originally named Lady), from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular and recognizable characters. Donkey Kong is one of the most important games from the golden age of arcade video games, and is one of the most popular arcade games of all time. The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to a first-time video game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye, Beauty and the Beast, and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cutscenes to advance the game's plot, and integrating multiple stages into the gameplay. Despite initial doubts by Nintendo's American staff, Donkey Kong succeeded commercially and critically in North America and Japan. Nintendo licensed the game to Coleco, who developed home console versions for numerous platforms. Other companies cloned Nintendo's hit and avoided royalties altogether. Miyamoto's characters appeared on cereal boxes, television cartoons, and dozens of other places. A lawsuit brought on by Universal City Studios, alleging Donkey Kong violated their trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo's victory in the courtroom helped to position the company for video game market dominance from its release in 1981 until the late 1990s (1996–1999).
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