
BlazBlue: Central Fiction is a 2D fighting game developed by Arc System Works. It is the fourth game to the BlazBlue series, and is set after the events of BlazBlue: Chrono Phantasma. The game adds Naoto Kurogane and Hibiki Kohaku as playable characters. BlazBlue: Central Fiction marks the conclusion of the story surrounding protagonist Ragna the Bloodedge.
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BlazBlue: Chrono Phantasma Extend (formerly dubbed as BlazBlue: Chrono Phantasma 2.0 in Arcade version) is a 2D fighting game and the enhanced version of BlazBlue: Chrono Phantasma. Chrono Phantasma Extend adds two additional characters: Lambda-11 and Celica A. Mercury. The console release introduced extra story modes, such as the beach scenario from the Playstation Vita version of Chrono Phantasma, a new story based on the BlazBlue: Remix Heart manga, and additional scenarios for certain characters such as Kokonoe, Kagura, and Bullet. For the localized version of Extend, Library Mode reintroduced from the Japanese release. The Playstation Vita version of Chrono Phantasma Extend also adds dual audio to the Story Mode, which was not present in the original Vita release.
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BlazBlue: Chrono Phantasma, released in Japan as BlazBlue: Chronophantasma, is a 2D fighting game developed by Arc System Works. It is the third game of the Blazblue series, set after the events of BlazBlue: Continuum Shift. Besides normal rebalancing from Continuum Shift Extend, Chrono Phantasma features several revamped gameplay mechanics and introduces seven new characters to the roster. The character sprites have also been redrawn and several new songs were composed for the game. All previous musical themes were re-arranged. The storyline continues after events of Continuum Shift. A new mechanic called "Overdrive" has been added to the game, replacing the Gold Bursts from Continuum Shift.
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BlazBlue: Continuum Shift Extend is a 2D fighting game and the enhanced version of BlazBlue: Continuum Shift II. The game features an updated version of Calamity Trigger's Story Mode called Blazblue Calamity Trigger Reconstruction; the inclusion of Relius Clover as a playable character; four new stories for Platinum, Makoto, Valkenhayn, and Relius; a new Unlimited Mars game mode; hidden Distortion Drives for every playable character's Unlimited form; and further balance tweaks.
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BlazBlue: Continuum Shift II is a 2D fighting game and the enhanced version of BlazBlue: Continuum Shift. It features all the console exclusive characters, numerous balance changes, and other cosmetic changes such as a new announcer. Continuum Shift II was released as a free downloadable update for both PlayStation 3 and Xbox 360 versions of BlazBlue: Continuum Shift. The PlayStation Portable and Nintendo 3DS ports of the game include all the characters released as downloadable content with possible new story elements for them, a new mode called "Abyss", and balance tweaks as well.
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In the 13th hierarchical city, Kagutsuchi, the Librarium regulates the amazing power of "Armagus", a fusion of magic and technology. Currently they are aft er a wanted criminal named Ragna The Bloodedge, also known as "Death", who wants to destroy the Librarium. Due to Ragna possessing a powerful form of Armagus known as the Azure Grimoire, people far and wide are aft er not only his bounty, but his grimoire as well. This is where our story begins...
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BlazBlue: Continuum Shift is a fighting game developed by Arc System Works as a direct sequel to BlazBlue: Calamity Trigger. BlazBlue: Continuum Shift retains the traditional 2D fighter gameplay of two characters participating in a duel on a two dimensional plane and features a selection of new playable characters.
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BlazBlue: Calamity Trigger is a fighting game developed by Arc System Works in 2008 and is the first game in the BlazBlue series. The game was originally developed for Japanese arcades and later received console and PC ports. The game is a traditional 2D fighter where two characters participate in a duel. Every character has a weak, medium and strong attack, as well as an "unique" technique, called a Drive attack, which is different for each character. Various combos can be performed by every character through careful input of regular and Drive attacks.
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